This outstanding shooter combines creepy horror with kinetic and
visceral action, and it elevates the genre to a whole new level of
intensity.
When you get down to it, the gun is the heart and soul of a
first-person shooter. Even the genre's name alludes to this fact. Yet
while shooters have been around for more than a decade, very few of
them have actually captured the visceral experience of firing a gun.
It's an intense and violent act, not to mention loud. Enter F.E.A.R.,
the highly anticipated action game from Vivendi Universal Games and
developer Monolith. F.E.A.R. is a shooter that captures the sensation
of being in wild and desperate firefights like no other game before it,
and it's an incredible, kinetic, almost exhausting experience from
start to finish. More than that, though, is the fact that it's also one
of the most atmospheric and creepy games ever made, as well as one of
the most intense shooters that you'll play this year.
The challenge in describing F.E.A.R. is trying to avoid any spoilers,
because this is definitely a game that you want to experience
unspoiled. What we can tell you is that you play as the newest member
of the First Encounter Assault Recon, the military's top-secret task
force assigned to deal with paranormal situations. And the mission in
F.E.A.R. certainly counts as above and beyond the regular call of duty.
As explained in the opening cinematic (which is also game's only
third-person cutscene), a military commander named Paxton Fettel goes
insane and takes command of a secret army of cloned soldiers that are
telepathically linked to him. Fettel and the battalion of elite
soldiers then go on the rampage in a nondescript American city. They
appear to be searching for something, though their objective is a
mystery. It's up to you and the rest of the F.E.A.R. team, along with
units of Delta Force, to find out what it is they're looking for and
stop them.
F.E.A.R. works because it elevates first-person shooter combat to
cinematic levels. And while we've certainly seen games with
movie-quality combat before, you've never seen anything quite like
this. Playing F.E.A.R. is like battling through a John Woo movie like
Face/Off,
because when firefights happen in this game, they're downright glorious
to behold. Bullets tear chunks out of concrete and wood; blinding
clouds of dust and debris fill the air; bodies are torn apart or slump
on the ground; and the deathly silence of the aftermath contrasts so
sharply with the sheer chaos that erupted only moments before.
Gunfights in F.E.A.R. just feel
right.
Part of the reason for that is because the weapons that you have in the
game feel powerful, like weapons should. You have the standard fare of
guns to play around with, including a pistol, submachine gun, assault
rifle, shotgun, and rocket launcher. There's also a scoped,
burst-firing rifle that's a dead ringer for the Master Chief's battle
rifle in Halo 2; an incredibly nasty particle weapon that sears the
flesh off of opponents; and a few other special toys. All of these
weapons, even the pistols, pack an incredibly satisfying punch and are
capable of putting down opponents quickly (you can even dual-wield the
pistols, for that extra John Woo-style gunfight action). This goes
against the genre's convention, since most shooters usually scale
weapons on a curve, with the smaller and lighter ones being next to
useless later on in the game. That's not the case in F.E.A.R., and
virtually every gun you use can tear up the place.
You can't run around like a pack rat carrying every weapon, though,
because F.E.A.R. limits you to only three weapons at a time. This is a
familiar gameplay mechanic, but it's a good one, as you have to weigh
the pros and cons of each weapon. Obviously, you'd like to have a
close-range weapon, a decent long-range weapon, and a heavy weapon for
those special encounters, but it's tempting when the game offers you a
rocket launcher or a repeating cannon that you weren't expecting. At
that point, something has to be sacrificed. In addition to guns, you
also have grenades in your arsenal. And unlike most shooters, in which
you have to equip grenades separately prior to using them, the grenades
in F.E.A.R. can be readily thrown at the press of a button. This
eliminates the need to fumble around with your inventory, and it opens
up your tactical playbook, as you can toss a grenade without a moment's
hesitation and force the enemy to react.
Screenshots: http://uk.gamespot.com/pc/action/fear/images.html
Download:
Core Game:
http://rapidshare.com/files/6775425/FEAR.part01.rar
http://rapidshare.com/files/6835545/FEAR.part02.rar
http://rapidshare.com/files/6837832/FEAR.part03.rar
http://rapidshare.com/files/6840016/FEAR.part04.rar
http://rapidshare.com/files/6840653/FEAR.part05.rar
http://rapidshare.com/files/6843484/FEAR.part06.rar
http://rapidshare.com/files/6843991/FEAR.part07.rar
http://rapidshare.com/files/6844798/FEAR.part08.rar
http://rapidshare.com/files/6845301/FEAR.part09.rar
http://rapidshare.com/files/6846693/FEAR.part10.rar
http://rapidshare.com/files/6847197/FEAR.part11.rar
Extension pack (Extraction Point)
http://rapidshare.com/files/22590257/Fep_LysyMoro_by_pEb.part01.rar
http://rapidshare.com/files/22596824/Fep_LysyMoro_by_pEb.part02.rar
http://rapidshare.com/files/22604114/Fep_LysyMoro_by_pEb.part03.rar
http://rapidshare.com/files/22611293/Fep_LysyMoro_by_pEb.part04.rar
http://rapidshare.com/files/22618012/Fep_LysyMoro_by_pEb.part05.rar
http://rapidshare.com/files/22624444/Fep_LysyMoro_by_pEb.part06.rar
http://rapidshare.com/files/22630344/Fep_LysyMoro_by_pEb.part07.rar
http://rapidshare.com/files/22635827/Fep_LysyMoro_by_pEb.part08.rar
http://rapidshare.com/files/22640463/Fep_LysyMoro_by_pEb.part09.rar
http://rapidshare.com/files/22644638/Fep_LysyMoro_by_pEb.part10.rar
http://rapidshare.com/files/22648322/Fep_LysyMoro_by_pEb.part11.rar
http://rapidshare.com/files/22652242/Fep_LysyMoro_by_pEb.part12.rar
http://rapidshare.com/files/22583485/Fep_LysyMoro_by_pEb.part13.rar
Password : pEb